Elder Scrolls IV: Oblivion’s levelling system was a “mistake”, admits designer, but it still haunts the remaster

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The Elder Scrolls IV: Oblivion Remastered has floored original developers of the now 20-year RPG due to the new game’s stunning visuals. Alongside the game’s massively improved graphics thanks to the use of Unreal Engine 5, Bethesda Game Studios and Virtuos have also reworked in-game mechanics, including the game’s levelling system. Speaking to VideoGamer, original [...]

The Elder Scrolls IV: Oblivion Remastered has floored original developers of the now 20-year RPG due to the new game's stunning visuals. Alongside the game's massively improved graphics thanks to the use of Unreal Engine 5, Bethesda Game Studios and Virtuos have also reworked in-game mechanics, including the game's levelling system. Speaking to VideoGamer, original Oblivion designer Bruce Nesmith has said that Bethesda Game Studios and Virtuos were "brave" to improve the original mechanics for the recent remaster.

Nesmith, who worked on Dungeons and Dragons before designing quests and systems for Oblivion, Fallout 3, Skyrim and Starfield said the tweaks to the game systems, which includes work done on the original's somewhat controversial levelling system, makes the game "more playable" to a modern audience and, as such, could help the title become significantly more popular."They actually went ahead and changed the game design underneath..



. some of the systems design" the former Bethesda developer said. "That's pretty much unheard of in a remaster because the whole idea is that they want that old experience, so I consider that to be a very brave thing and probably help the Oblivion remaster to be signifcantly more popular - assuming they have done what they said and bring it to a more modern understanding of things, thats going to make the game more playable for modern sensibilities".

In the remaster, levelling is now a middle-ground between the level-ups of the original game and the more simple levelling of The Elder Scrolls V: Skyrim. In the original, players would have to level up their major skills a certain number of times before sleeping which levelled the player up and increased their attributes depending on their major skill increases. Now, all skill lines give players XP and they can choose the attributes they increase.

I consider that to be a very brave thing and probably help the Oblivion remaster to be signifcantly more popularBruce NaismithAlongside its antiquated levelling system, the original 2006 title has often come under fire for its "world scale" feature. While the player levels up, the game world would scale in line with the player, which Naismith says 'was a mistake', and this feature still exists in the new remaster. As such, as you level up and got stronger, so too do the enemies you face.

However, this mechanic was changed come Skyrim into a far more balanced and rewarding game system, but there are already mods to fix this."I had a very substantial hand and voice in both levelling systems," Naismith told us. "The nuts and bolts work, the mathematical mechanics, that was my work and I'm intimiately familiar with how both of those things work.

""I think the world levelling with you was a mistake and that's proven out by the fact it did not happen the same way in Skryim," he continued. "That we came up with a much, much better way to continue to provide the player challenge without making it feel like 'oh, it doesn't matter that I went up in levels, the dungeon went up in levels with me". https://youtu.

be/wFJ3PZuAjK4?si=C-VWfkQXqqcMDxs2The Elder Scrolls IV: Oblivion Remaster is out right now on PlayStation 5, Xbox Series and PC. The game is also available on Xbox Game Pass..